Akalabeth World of Doom. Beware foolish mortal...you tresspass in Akalabeth! world of doom. The annals of Akalabeth. 'Tis said that long ago peace and tranquility covered the lands. Food and drink flowed freely, man and beast lived in peace, gold and silver abounded - It was the golden age of Akalabeth. Mondain, second born of Wolfgang, a great king of old, wished to gain his brother's inheritance and so he used his great powers for evil. Many years had Mondain traversed the lands of Akalabeth spreading evil and death as he passed. He created deep dungeons so deep and extensive that their depths had never been explored. In these dungeons he unleased more evil. He sent thiefs, skeletons and snakes to dwell near the surface and daemons and Balrogs to guard the depths. Now blood flowed freely in Akalabeth and foul creatures soon came to roam near the surface. Mondain cast such sickness and pestilence upon Akalabeth that both man and beast lived in constant fear. Thus was the dark age of Akalabeth. There arose from the land a man, pure and just, to battle the dark lord. British, Champion of the White Light, did battle with Mondain deep within the labyrinth of dungeons, eventually driving him from Akalabeth forever. British of the White Light was proclaimed lord British, Protector of Akalabeth. Alas, much damage had been suffered unto the lands. The revival of Akalabeth had begun. 'Tis thy duty to rid Akalabeth of the foul creatures which infest it whilst trying to stay alive. FIRST WALK THROUGH AKALABETH **Note . the following information is presented in the same order as it is needed in the game, therefore they can be used simultanously with first time one plays the game - Lord British. The Lucky number: This is a seed for the random number generator. Each time you use the same number, the game setup is the same as the first time *i.e. same map, same dungeons, same player, same monsters. Level of Play: Thie number is directly related to the monster strength *i.e. level of play 10 creates monsters ten times harder to destroy as of level 1. THE PLAYER Hit points: The amount of damage a player can absorb before death. This number decreases each time thou art struck by a monster. Hit points are gained upon leaving a dungeon based on the type and level of the creatures slain therein Strength: Related to the damage thou art capable of inflicting upon thy foe. Dexterity: Used in the formulation of thy hit probability. Stamina: Determins the defensive posture after sustained combat. Wisdom: This attribut is used in special (quest) routines Gold: Money!! Asscts!! THE PLAYER TYPE An adventurer may choose to be a fighter or a magi. Either option has both advantages and disadvantages. The disadvantage of a fighter is the lack of ability to control the magic amulet. The magi can not use rapiers or bows. THE ADVENTURE SHOP At the beginning of the game and in every town, a player has the opportunity to buy food and weapons. To buy any item thou need only type the first letter of the item wanted. The cost of the items is displayed while in the town. **be sure to buy enough food so as not to starve to death. The game is started in a town somewhere on the 20x20 map. MAP LEGEND AND DEFINITIONS The Towns The Adventure shops - Buying equipment The Castle To win the game it is necessary to visit the castle from this point one may embark on a quest by which the game is won. Trees: landmarks Mountains: non-passable obstacles. The 20x20 map is bordered with mountains. Dungeons: Where evil things lurk. MOVEMENT Key Outdoors Dungeon Return Move north Move forward Left arrowkey Move west Turn left Right arrowkey Move east Turn right / Move south Turn around s Statistics Statistics a n/a Attack space bar Pass Pass x - The "x" key has a number of applications. It is used when the player wishes to climb ladders, enter towns, enter the castle and climb down through trapdoors. p - Pause on/off. With the pause on the computer stops after each conflict sequence allowing the player to read the display before going on, however, this slows game execution to some extent. Beginners as well as those under simultanous attack may wish to use the pause function. Thou dost now know the basics of the game, experiment with the commands, there is much left unsaid for thee to discover in the future... Go forth unto Akalabeth and seek adventure where thou wilst!!! CREDITS Game design and coding: Lord British Game Cover art: Denis Loures Playbook cover art: Denis Loures Playbook design and inside art: Robin West design (c) California Pacific company co.