Ultima IX - Ascension Walkthrough by Stuart Kennedy (a.k.a. Ravage Dragon) slightly revised by Quill Dragon. Quill Dragon's Note: After much consideration I have chosen to make Ravage Dragon's walkthrough for Ultima IX available for download, since no other complete walkthrough for the game seems to be available. General Note: You find coordinates using a sextant. Just click on a sextant and it will give you the coordinates of your current position in the world. Stonegate Open the chest in the corner and take all the items in there. There will be two spell scrolls (light & fireball), a map of whichever town corresponds with the virtue associated with your character class (eg; paladin=trinsic), and a small bag containing a few potions (Note: some people won't get a map). There will also be an extra item(s) depending on your character class (eg; if you're a paladin you will get a chain coif). Walk down the stairs and take the spellbook from the podium. You can only use linear spells, but for now that's all you need. Use the ignite spell to light up the torch on the wall and remove the force field from the doorway. Keep going until you see the giant rat on the other side of the room. Use your stone spell on it and it will die. Jump across the platforms and flick the switch. Jump back across and pick up the leather gauntlets along the way. Walk down the stairs, take the leather boots from the chest, and keep going until you get to a portcullis. Use the gust spell on the jug to knock it onto the pressure plate, which will open the portcullis. Walk down and use the button to lower the elevator. Use the valve twice and climb down and press the blue button. Climb up the wall which juts out and down the stairs. As you walk fire will erupt out of the ground. Use your douse spell to make a clear path to the end. Use the douse spell to put out the fire in the two braziers. DO NOT click on the statue or it will shoot a fireball at you which will be very painful! Go through the exit and to the outside. Kill any giant rats or wolves that you come across and pick up any potions that are lying around. If you want to you can kill the predatory fish that's in the pool so that you can get the gold out of the chest. You will find a cave entrance guarded by a Wyrmguard. Once you've talked to him he will attack you. Use the fireball scroll to kill him if you have a weak character, otherwise you can attack him normally. Enter the cave and walk on to the teleporter. Compassion You will appear in Lord British's castle. Talk to Hennington, the fat guy in the green shirt. He will tell you that Lord British wants to see you. Open the big double doors and walk down the red carpet and speak to Lord British. He will give you an update on what's going on and give you a map of Britannia. Next talk to Vasagralem, the winged gargoyle that's hovering above the ground. Once you have finished speaking with him go upstairs and into your bedroom (the one on the right). Take the small bag of money and the map of Britain that are on your bed, as well as any potions that are lying around. Explore the rest of the castle and then exit into Britain. Explore the city, buy or sell items, and prepare for a trip to Paws. Once you are ready, head to the south west corner of the city where there will be a gate. Exit the city and follow the path. Go left at any forks in the road that you come across. On the way you will meet a blind woman, talk to her and you will find out about karma. Keep going along the path looking out for giant rats and bandits. Just before the bridge there is a cave to the right. In the cave there will be a box with a valve in it, take the valve. You will come across a troll guarding the bridge. He will tell you that you must pay him ten gold pieces of you wish to cross the bridge. You can pay him, or you can ask him how much 10 gold is, he's so dumb he won't know the answer and you can just walk on by. Once in Paws be careful, because it's built on a swamp which will poison you if you walk on it. Just walk along the wooden planks. Find the windmill, there will be a woman there who tells you that the valve is broken so they have no water. Put the valve in the hole next to the tap inside the windmill. Use it and the bucket will fill up. Talk to the woman again, she will thank you and you will be rewarded with karma. Explore Paws a bit and then head back to Britain. To the east of Britain, just after the bridge, is a woman named Sarah. Talk to her about the Shrine of Compassion. She will tell you to go meditate at the shrine. Head east into the mountain looking out for enemies. On the way a statue will talk to you. What do you know? It's your old friend Shamino! After talking to him proceed along the path until you get to the Shrine of Compassion. What a wreck! Walk up and click on the broken altar in the middle. Chant the mantra for compassion, which is "mu". The shrine will speak to you. Once finished, head off back to town and prepare for an adventure into the dungeon of Despise. If you are looking for some quick cash then follow the floating blue orb which is near Sarah. You will be led to a cave where you will find a diamond, which you can sell to the gem cutter in Britain for 600 gold pieces. Head south from the cave and you will come across a lighthouse. Take the sextant there, unless you don't want to steal in which case you can purchase one from the outfitter in town for 500 gold pieces. Despise Once you are ready, head east out of Britain an follow the path north. You will come to a fork in the road so go right. Then you will come accross a house, which just happens to contain Gwenno who is worried about poor old Iolo. It seems Lord Britsh told him to go to Despise. So head off north until you get to a cave entrace (there'll be a giant column in a pool of lava right near it). Enter the cave. If you ever come accross any spiders webs that somehow have the strength to stop you from passing, just use your weapon to get them out the way. You'll come accross a portcullis, flick the switch and it will open. To the right you'll head a couple of people talking behind a door. Open the chest on the floor and take the key, then use it to open the door. The men will tell you about four Kiran stones which are keys to a secret artifact. Head back the other way to the locked door and cast ignite on the torch to unlock the door. You need to get to the top of the big pillar in the middle of the room so just jump on the surrounding pillars until you reach the top. There you will find the yellow Kiran stone. Take it and jump on to the pillar ahead of you, and presss the button which will open a door for you to go through. When you come to a gap in the floor, don't bother jumping over it. Just jump down and through the door, where you will see a painting. Click on the painting and take the armor. Keep going and flick the switch to open the secret door into a room with a big pool. Take the bucket with water in it and place it on the altar which is on the other side of the room. The door which was locked will now open. You will eventually come accross a portcullis, flick the switch to open it. There is a room with a big circle in it, take the key and the bow and arrows from the chest in the corner and enter the next room. Use an arrow to shoot the target above the door and the door will unlock. Once in the dining room, take the key off the wall and go up the steps to the upper platform. Step on the plate and a secret door will open. Keep going until you get to a teleporter, use it. You will find a room with another big circle in it, just wait and the blue Kiran stone will appear. Go back through the teleporter to the dining room. In the next room, flick the switch and the fountain will disappear, then open the door in the wall. Press the button which will open the portcullis. Next, use the chair to jump over the fence and flick the switch, then jump back over (this may take you a few jumps). Take the key from the small pool of water in the corner. Go into the next room where you will see Iolo's lute and other belongings. Cast ignite on the candlestick which is on the altar and a ray of light will appear. It will heal you if you walk through it. Keep going and you'll hear a man crying out asking for somebody to pull the lever. Do it and he will give you the green Kiran stone for saving his life. Go into the room with the open doorway and press the button on the back of the attractor orb. Pick up the key and keep going to the end of the hallway and through the doors. Ignore the four columns for now and read the book and the other column. A secret passage will appear for you to go through. Click the button on the fountain and you will have access to some treasure. Go through the next passage way and into the water. Keep swimming until you see a switch underwater to your left. Flick it and a small section will open up containing the red Kiran stone. Keep going through the water until you reach a wyrmguard in front of the column, who just happens to have a striking resemblance to your old friend Iolo. After you talk he will attack you. Hit him a bit and he will ask for you to spare his life, so be a nice Avatar and let him live. Take the Glyph of Compassion from inside the column and head back through the water to the room with the four columns. Put the four Kiran stones on the colour corresponding columns. The Kiran shield will appear in the center, take it [Note: I never actually found this shield to be any good and you can't sell it for very much gold]. Head all the way back and out of the Dungeon. There just happens to be a nasty son of a bitch waiting for you but don't worry because a friend will be there to help you! Go back to Britain. You need to get the sigil for compassion off the mayor so go talk to Killigan, the mayor's assistant. He'll tell you the mayor's nicked off to Paws to look for his daughter. So head down to Paws and you'll find him in the first house being attacked by a rat. Some guy with a wooden leg will save him though. The mayor will ask you to save his daughter from a clan of goblins. Go out the back of the house and on to the left walkway made of planks. Go past the first house and take the right walkway. This is the house with the goblins. Go upstairs and there'll be two goblins, one being the leader. Kill them and talk to Meribeth, then head back to the mayor. He'll thank you and give you the sigil, called the Heart of Compassion. Head back to Britain, then exit to the east and go back to the shrine. Place the sigil and the glyph on the altar in the middle and you'll be prompted to enter the mantra, which is "mu". You will be asked which stat you want to advance in, so choose one and take the rune and sigil. Now head back to Britain. Humility Head to the Britain docks (south-east part of the city) where you'll find Raven on her ship. Jump aboard and talk to her. As long as you have the Rune of Compassion in your possession she will take you to Buccaneer's Den. Once there walk around a bit and explore the island. When your ready go visit Samhayne in his house which is above the tavern. From Raven's ship walk along the docks (don't turn right when you get the chance) until you come accross a small boat. You can get in it and wait for it to take you to the other side or you can just do what I did and swim. Once you get to the other side go right, through the tavern, and out the upstairs door where you will come accross a lift. Get on it and it will take you to the top. From there walk past the small house and turn left and you should come accross a rather large house. Go in and talk to Samhayne. He says he'll give you the Codex of Ultimate Wisdom if you deal with the nearby column before the others. Once you've finished talking to him go back to Raven and she'll give you a password. Now you have to find the cave. Look for a lighthouse to the south-east of the island (look on your map), go there. There's a ghost walking around the lighthouse but he won't hurt you. In fact, if you give him some rum he'll tell you where his sunken ship is. Just south of the lighthouse you'll find a cave entrance. Enter the cave and when the cave splits in two you'll be prompted for the password. Enter the lassword Raven gave you, which is "keelhaul", and the correct way will be revealed. Keep going until you come out in New Magincia. Once out of the cave, immediately turn right and head up the hill following the path. You'll come accross a fallen building which acts like a bridge. Walk through it and keep walking until you find Katrina. She tells you where the shrine is and tells you the mantra for humility. She has the sigil but will only give it to you once you've gotten rid of the vultures and wolves which are killing her animals. Find the small cliff near the bridge you came accross. There's a fallen column that you can use to climb up to the top. Cast ignite on the campfire there, but don't worry if it goes out straight away, it doesn't matter. Now you have to kill the alpha wolf. There southern island is it's home, so find somewhere that you can jump accross and go into the dome-shaped building. Kill the large wolf and go back to Katrina. The best way to get back is to just jump in the water and swim back to the cave entrance so you can go back up the hill. When you talk to Katrina again she'll give you the sigil, called the Crook of Humility. Go around to the back of her house and look down the cliff. You should see a small stone platform. Jump down and walk on to it. The shrine will appear out of the water. Jump down into the water and click on the altar in the middle of the shrine. You will be prompted to enter the mantra, which is "lum". You will jump down into the middle of the shrine and underwater until your reach the Gargoyle's underwater dome, Ambrosia. You will appear next to a fountain and two wingless gargoyles. One of them won't speak to you but the other will. Be careful, if you offend him he will attack you (he's a wimp though). Go down the ramp to the east and speak to the winged gargoyle there. Ask about Hythloth and he'll tell you that you need to speak to Wislem, but you need to be able to fly as his home is floating in the sky (well it's not really the sky, but you get the idea). Go back up to the fountain and head south. Head around the corner to your right and up the ramp. From the top of the ramp head right and look for a building you can enter. There is a winged gargoyle in there who doesn't seem to like you. Take the crystal from the pedestal and head back out the building and down the big ramp, then turn right and you should see two pedestals, one without a crystal, so place the crystal you took on it. A gap in the wall will open and there will be a gargoyle child there. Speak to him and he'll tell you about some boots that let you fly (how ironic!). Follow him and walk through the wall. You should come accross a dead body where you will find some flying boots. There is also some guy in a cave who says he's building a boat out of stone. Umm, sure mate, that'll work! Put the boots on and press the spacebar. Now you can walk in all directions (including up and down, but don't press space when you're high up!). Look into the hovering buildings until you find a winged gargoyle named Wislem. Wislem says he won't help you unless you finish the queen's statue. Take the red power cube and fly up to the top-center of the dome. Put the red power cube in the empty pylon (slot) and everything will break. Go in the general west direction and into the building there. Read all three books and a fourth book will appear in the center. Read the book and you will get a green power cube. Then fly up to the building above it and put the green power cube in the empty pylon (slot), and you will get the Amulet of Singularity. Go back to Wislem's workshop (it's smashed on the ground somewhere) and speak to him (he's outside). He'll give you a crystal. Go into the workshop and put it on the empty pedestal. Take the yellow power cube and go to the queen's chamber. Put it in the empty pylon and drop down. There's some fat ugly blob there which just happens to be the queen (yikes, this thing is weird)! She'll attack you but she's obviously too fat to move so just take an egg from behind her and nick off. From the passageway head left and you'll find a teleporter which will take you to Hythloth. Hythloth You'll appear in some water. Walk forward until you come accross some stairs leading up in to the dungeon. This dungeon is very maze-like and therefore can get tedious and irritating, especially when you're lost. Turn right at the first chance you get and turn the valve that's in the small pool. There should be a yellow brick sticking out of the wall. Press it and a passageway will open up for you to go in and collect a green statue. Go back out the way you came and keep heading west until you get to an area full of poison water. Jump in and swim around the left hand corner and up on to the platform as fast as you can. Use a red potion to cure the poison, then open the chest and put the swamp boots on. Get on the platform in the middle of the water and rise up and flick the switch there. Then go back down using the platform and go to the main corridor. Go north and take the passage to the left. Jump down the hole and collect the brown statue from in the water. Turn the valve down there so that the water rises and you can swim back up out the hole. Go out to the intersection and turn left. Put the brown statue on the brown altar. There will be some lightning and the altar will turn blue and rise up. Go north and turn right. You'll come to a room with water in it. Turn one of the valves and the water level will be lowered. Go down and collect the yellow statue, then go out the way you came. Then keep going in the same direction until you have to turn right and you'll face a wyrmguard. Kill him and swim through the water to the giant column. Go around the back of the column and dive down. Go through the opening in the column and collect the Glyph of Humility (Note: There are predatory fish in the water). Go back and out of the water. Find your way back to the room where you found the swamp boots. Go up the platform and put the yellow statue on the altar. Go back down and out of the room, turning left as you go. Then turn right. As you enter the room the door will close behind you and the walls on your left and right will start to close in. Just keep going and out the door on the other side. Keep going, take the scroll from near the dead body and turn right. Turn the valve in the small pool and go back the way you came, turning right as soon as you can. You'll end up in a room with a heap of columns sticking out the ground. Depending on what ones you jump on, different ones will rise or go down. Use the info on the scroll you just took to get accross to the other side. Place the green statue on the altar and turn both the valves. Go back out and turn right as soon as you get the chance. Collect the blue statue from the room with the poison water in it. Find your way back to the general direction of the big column that had the Glyph in it. As you walk down the corridor to get to the room with the big column, there will be a doorway on your right. Go in and put the blue statue on the altar. Find your way back to the room where you collected the blue statue. Head through the north corridor and head to the right as soon as you can. You will have access to this area now because you have placed all the statues in their corresponding altars. You will enter into an underwater tunnel with clear walls. Turn right, then left because you have to, and then right again. You'll see a chest. Open it and take the pink statue if you want (you don't need it, so there's no point). Go around to the back of the wall that's behind the chest and pick up the key. Now head back out and turn right at the T-junction. Turn left when you get to an intersection and open the chest where you will find a winch. Flick the switch. Go through the door that opened behind you and turn left, step on the teleporter. Jump down into the water and swim until you reach a dead end. Swim up through the hole and keep going until you reach the surface. You will end up back next to the Shrine of Humility. Put both the Crook of Humility and the Glyph of Humility on the altar. As long as you remember the mantra you'll have cleansed the shrine. In case you've forgotten, the mantra is "lum". Hythloth part II - by Quill Dragon As you have probably noticed there is more to Hythloth than described by Ravage Dragon. There is actually a small part of Hythloth, which you do not need to do, but which you probably sooner or later will wish to complete. I have heard many say that there is no real treasures to be had by doing this part of Hythloth, yet that is both right and wrong. It is true that no rare artifacts like the lightning sword or the swamp boots can be found in this part of Hythloth. It is however no more, nor less rewarding treasurewise to complete second part of Hythloth than to complete first part of Hythloth. One can as an example find gems, gold and weapons in second part of Hythloth. Among the weapons is even a broad sword, which is a rather nice weapon to own (without stealing) so early in the game. One must remember that Hythloth is the first dungeon and thus both treasures and artifacts are much more scarce than later on. On top of the gem and weapon goodies one gets the joy of exploring and that is the best part of it all I think. So the question is not IF you should do the second part of Hythloth, but rather WHEN you should do the second part of Hythloth. The good thing about the second part of Hythloth is that you can do it any time you want. You can do it the first time you are in Hythloth or return later, entering Hythloth through the flooded tunnel opening near the Shrine of Humility. How to prepare for Hythloth part II 1. Remember to have the purple statue with you. 2. Wear a nice and handy swim suit. 3. Remember to bring a few potions or empty bottles. 4. The mana breathing spell can be handy, but is not necessary. If you are ever unable to climb up from the water due to high edges then drop a bottle or potion in the water. Climb up onto the bottle and jump to solid ground. The bottle can mostly be picked up afterwards. After the transparent maze go into the first room on your left with the teleporter. Do not use the teleporter. Use however the valve on the wall. Water will stream down from a pipe above and when the water clears away a golden key lies on the floor. Take this key. Leave the room with the teleporter and turn left. Continue ahead until you stand before a solid stone wall. Look to your right. On the wall is a small box. Open it and pull the small lever inside. This will make the wall disappear. The section revealed behind this wall will be referred to as "The valve puzzle room". In this room you will have to solve a valve puzzle by turning the valves in the right order. This can be done in more ways, but here is one way to do it: 4 2 8 3 1 7 5 6 X X = marks where you enter the room Now both the portcullis which block the doorway and the tunnel have been opened. Go through the doorway this will bring you into a room with a red stone block and two sealed doors. NOTE: I have never been able to find the statue, which goes with this stone. If anyone knows then do tell. I have tried to fly cheat through the two sealed doors but there is nothing behind them. Now continuing onwards you come into a room. You stand on a bridge and the floor is some way below you. Jump down and look under the bridge. There you will see a bird bath. Drink from the bird bath by using it. Now go into the small tunnel near by and continue to the end of it where you will find a valve. Turn it and walk back to the room with the bird bath. Climb back onto the bridge and head back towards the valve puzzle room. The tunnel has been temporarily flooded. Swim into the tunnel, but keep you eyes on the tunnel floor. When you come to a pile of bones swim directly upwards towards the ceiling and you will see that there is a hole in the ceiling. Swim up through that hole. Climb up into the room and leave through the door. You now come to the jumping room. On each side of the door you enter through there are two valves, thus four valves all in all. These valves move the stone slaps along the walls, yet it is not necessary to do this at all. But it can be fun to play with. Jump through the room to the doorway on the other side. You are now in a tunnel, which is blocked by portcullis by there is also an opening into a room with a hole in the floor. Enter this room and jump down the hole. Following the tunnel there will take you into a room with a winch. Pull the small lever on the winch to use it. This will open the portcullis which blocked the tunnel you were in just before. Pick up the blue statue, which you find in this room and leave through the door surrounded by huge boulders. NOTE: The room with the winch and the blue statue contains a sealed door as well. I have fly cheated through it, but alike to the other two sealed doors there is nothing behind it. Turn left when you leave the room with the winch and blue statue and continue until you reach a purple stone block. Mount the purple statue on it. This will open the portcullis blocking the tunnel you are in right now and one of the portcullis in the tunnel connected to the valve puzzle room. That is the tunnel ending in two openings blocked by portcullis. Go back to the valve room following the tunnel you are in now, which is now no longer blocked by portcullis. NOTE: No need to go back to the hole and levitate back up even though that is possible too, if you do this dungeon equipped with such arcane talents. After you have returned to the valve puzzle room enter the tunnel ending in two openings blocked by portcullis. It is the one, which has a yellow potion is stuck in a web in front of it. Go down the left tunnel which is now open. Follow it until you come to a blue stone block. Mount the blue statue on it. This will open the portcullis blocking the entrance to the room with a hole in the floor and a giant rat to guard. The room you just passed on your way to the blue stone block room. Go back and into this room. Note: In the room with the blue stone block the entrance to some flooded tunnels is to be found. They appear to be empty. Jump into the hole in the floor. Swim down and into the large room opening close by. Swim towards the ceiling of this large room and find the hole in the ceiling. (Notice the opening blocked by portcullis). Swim up into this hole and climb into the room. Look towards the ceiling of this room. You will see a stone slab attached to the roof with iron chains. On top of it a golden statue stands. Go to the chest and open it. Jump on top of the open lid, reach for the statue and take it. Jump back into the hole in the floor and swim back to the room you came from. The edge of this hole is rather high and you might need to drop a bottle into the water and climb onto it and from there jump to solid ground. Now the golden statue will not fit the red stone block in the room with the two sealed doors. What you need to do is to go back to the end of the transparent labyrinth. As you remember three rooms are found there. One room which holds the teleporter, which you will not use. One room which holds a golden stone block and one room which is empty. Go to into the room with the golden stone block. In case you are still puzzled the coordinates of the golden stone block are 88 o 46 N 100 o 23 W. Mount the golden statue on top of it. This will cause a section of the floor in the empty room to slide away and reveal a square water filled pit. Go into this room and jump into the pit. On the northern wall of this pit, near the bottom of it, there is a valve. Turn it and the portcullis in the large water filled room beneath the room, which held the golden statue will open. All we have left now is to leave Hythloth! But NOT through the teleporter. Go back into the valve puzzle room and into the tunnel marked by the yellow potion stuck in a cobweb. Follow the tunnel and turn right into the room with the hole in the floor. Jump into the hole and swim down into the large water filled room. Instead of swimming up to the hole in the ceiling keep swinging towards the now open arch no longer blocked by portcullis. Fear not for loosing your breath, for right through the arch air is welling up through a small hole in the floor. Swim into this stream of air and catch thy breath anew. When ready continue to swim ahead and turn right around the corner. Keep swimming but look up now and then. Shortly before the ending of the tunnel you will see a hole in the ceiling. Swim up through that hole towards air and freedom! Once you reach the surface swim to the corrupted Shrine of Humility. Put the glyph and sigil of Humility on the alter and speak the mantra LUM thus cleansing the shrine. Now return to the house of Samhayne for a little surprise. After completing Dungeon Hythloth and after cleansing the shrine, make your way around the islands until you get back to the cave in which you arrived on New Magincia. You can go and find Katrina if you like, but it's not neccessary. Head back through the cave and out into Buccaneer's Den. Go talk to Samhayne in his house. Unfortunatley there's some evil prick waiting for you. Deceit You'll be thrown into a prison cell without your backpack or weapons. But you'll still have your armor. There just happens to be a secret passage leading out of the cell, funny that! Open the secret door (look for the outline) and walk down the passage to the statue of a phase spider. Click on the statue and you will be transported somewhere, although it's not very obvious. Go back down the passage and into your cell. Walk through the cell door as it's just and illusion. Click the button next to the door to open your real cell. Now go back and use statue of the phase spider and go out of your cell. Use the key on the table to open the door. Your passage will be blocked so head back and use the phase spider. Go to the portcullis and open it as it's just another illusion. Now head back and use the phase spider again. The portcullis will now be open. Look for a door in the wall in the room with the rubble. There will be four statues in the four corners. The chest is actually a mimic, open it if you think you can kill it. Press the red button, then on the torch that lights up and the color of light in the room should begin changing. When it is green you can go through the door. Keep going and turn right. Click on the red and blue buttons. When you click on the red button you will see an invisible bridge in another room. If you click on the green button a sword will appear, but so will a skeleton. Go back and keep going until you get to the room with the lava. Walk along the invisible walkway like you saw when you pressed the red button. Head right to the painting and two buttons on the wall. Use the button on the left and walk accross the blocks that appear. Get on to the yellow transporter and let it take you to another platform, but be careful as a statue will throw fireballs at you along the way. There are a whole bunch of buttons on the wall but only one that's real. Keep pushing them until you get one that makes a staircase behind you. Go up the stairs and push the purple button on the wall. Get on the yellow transporter and let it take you, then push the green button on the center platform as soon as you get close enough. Go to the other end of the platform and press the button in the corner. You will be taken back to the original painting on the wall. Push the button to the right of the painting and get on the transporter that appears. It will take you to the other side next to a statue. There are five buttons on the wall. The two left button turn the statue around one way, and the right two turn it around the opposite way. The center button fires a ball. Fire a ball at the target on the staircase. When you hit it the forcefield covering the teleporter on the center platform will dissapear. Now shoot a ball at the opposite target, which will return the transporter to you. Get on and go back to the other side. Now follow the same steps you used earlier to reach the center platform and use the teleporter. You will appear on a series of stone bridges. At the end of one of them is a pedestal with a glyph above it. As you get close to it, it will shrink and disappear. Push the button on the pedestal and walk along the new bridge to the table. Use the buttons to maneuver the transparent box with the target on it. The idea is to line it up with the statue at the other end of the room. Touch the statue to fire a ball at the target. You may have to hit the target a few times before it activates. Be careful, the two statues next to the big statue will throw fireballs at you when you walk in front of them. There will now be a flying transporter for you to use. Get on and it will take you to a teleporter, use it. You will be up on a platform in a small room. Jump down and kill the spider. Just use your fists (or legs, if you've been trained) to kill it or the sword if you took it. When you get close to one side of the room a bow will appear, take it. In one corner there is a statue, touch it and some arrows will appear. There are also two mirrors in this room, clicking on one of them heals you where as the other one throws fireballs at you. The one opposite to where the arrows appeared is the fireball one. Use your newly aquired bow and arrows to shoot the target above one of the platforms, then some stairs will appear. Climb up and stand on the pressure plate. While you're on it another target will appear on the other side of the room. Shoot it and a plank will appear. Cross it quickly because it disappears, then use the teleporter. Use the transporter again. Once back in the original area, find the target on the wall next to the valve and shoot it. Another bridge will appear. Walk accross and turn the valve. The level of lava will be lowered. There are four pedestal things with small pointers on the corners (I'm not very imaginative!) throughout this entire area. The idea is to collect a total of four magical orbs from their locations and place them on these pedestals in any order. I'm just going to tell you how to get the orbs, you'll be able to put them on the pedestals yourself. Note: It doesn't matter which orb goes on which pedestal. Go to the area with the two small statues that shoot fireballs and the big statue. Jump down and get close to the small pillar sticking out the lava. Once you're close enough click on it and the lava will disappear, temporarily. Quickly open the chest and there's your first orb. Go to the area with the table and buttons. Jump down and into the opening (don't forget about the pillar which makes the lava disappear). Look in the crystal ball if you want, although I don't know what the point is in looking at animals on the ceiling. Use the teleporter and you'll be in a room with two chests, which are actually mimics. When you walk on to the carpet on the other side of the room a moving target will appear on the opposite wall. It will move faster when you actually shoot at it. Fire an arrow or 50 at the target and when you hit it another globe will appear. Take it and leave. Go to the area where you first appeared in this place and jump down and use the pillar to lower the lava. Run straight ahead and on to the hill with the pedestal and teleporter. Look for the red button and press it which will make a target appear. You have to run and shoot the target before the timer runs out. Shooting the target will spawn another target which will spawn another target. Once you've hit all the targets the orb will appear (and so will a warhammer). Take it and leave. Go back to the main area and lower the lava. Run down the other big passageway and on to the teleporter behind the hill at the end. Push the green button and a whole bunch of targets will appear. You have to keep shooting them and shooting them until they >>eventually<< stop appearing. Take the orb and leave. Once all the orbs are in place you will be able to cross the huge stone bridge that appears as you place the orbs on the pedestals. Cross it and walk on to the pentagram, it's a teleporter. Walk around a bit and a wyrmguard will send a hellhound after you, kill it. Cross the lava to where the mage is. It's actually Mariah, the Avatar's friend. Kill the other two mage's (the ones with shields) and run towards the giant column. Try to aviod killing Mariah if you can. Take the transporter to the column and collect the Glyph of Honesty. Then get back on the transporter which will take you to a teleporter. Now you can exit Dungeon Deceit! Honesty As you exit the dungeon you will come accross a knight named Duncan. He will accuse you of stealing his dagger, reason with him and he'll realise you're telling the truth. If you look on the side of the dungeon entrance you'll find a note left behind by Raven. Swim accross the small river and go up the stairs, then follow the path into Moonglow. There will be a boy there and he'll tell you that his father is being attacked by thieves. He's lying, he's also lying when he tells you a second time later, but the third time you come accross him he'll be telling the truth. Once in Moonglow look around a bit. Find a mage named Batista in a house towards the south of the town. She'll tell you that you can have the sigil for Honesty if you find and give her the mage shield which is in Mariah's house. Mariah's house is the one on your left when you entered the town. There are floating steps inside which lead up to the second floor. Anyway, find the small room (on the bottom floor) with a trap door and open it to see a teleporter. Walk on to it and you'll be in the basement with heaps of barrels. Find a secret door in the wall and go through it, put a barrel on the pressure plate and leave the secret room. Go through the secret door that's opposite the one you just used. Go through and put a barrel on the pressure plate, then return. Go through and collect the mage shield and return it to Batista, she will then give you the Writ of Honesty. Now all you need is the mantra. Go see Tydus, he's in the house that's on the right the first time you enter the town. He will tell you that you can see the oracle if you retrieve the staff of wisdom for him. He'll tell you to find a cave. Head south and out of the town. As soon as you exit the south gate turn left and follow the creek, then turn right and head south. Look for the cave with the statue in front of it. Go in and kill the two thieves. There is no staff of wisdom but you should pick up Duncan's dagger which is lying on the ground. Return the dagger to Duncan if you want and he'll help you out. Go and see Tydus again and he'll tell you to go to a second cave. Exit the northern gate and turn left, then follow the mountain until you reach the cave with the red ruby out the front. Inside the cave you'll find a demon. Tell the demon you'll enter unarmed and he'll vanish (although the eyes of the big stone face look at you where ever you go). Take the heartstone and go back to see Tydus, he'll then make the Lycaeum appear in the middle of the town. Wait until it's night time. Hop on the flying ferry which can be found at the top of Tydus' house. Note: Sometimes I'd fall through the bottom of the ferry, might be a bug. Also, when I got off the ferry would keep going so I had to jump down from the Lycaeum, ouch :( The ferry will travel to most of the houses before the Lycaeum. Once inside the Lycaeum the oracle will tell you to look at the stars, so look in the telescope and you'll see the mantra for Honesty for a few seconds. To get the Book of Truth tell the oracle that you are responsible for all the problems in Britannia. Now it's time to find the shrine. Exit the town to the south and cross the bridge. Behind the graveyard is a cave. Go all the way through the cave and you'll exit outside. Follow the path up to the shrine. Cleanse the shrine using the Glpyh, Sigil and mantra (which is "ahm") and then head to the docks which are west of the graveyard. Talk to Raven and you'll have the option of going to Britain, Buccaneer's Den or Minoc. Go back to Britain. Justice Once back in Britain, go and see Lord British. If you can't find him on his throne then use the teleporter in his bedroom and go out on to the baclony, he should be there. After he tells you about the moons he will say that the passage to Yew is clear and he will tell you how to get there. Exit Britain from the west gate and follow the path past the cemetary until you get to the signpost that points to Paws. Take the right path and through the valley. Eventually you will come to a cave. There are some goblins at the start of the cave and quite a lot of spiders further in. Once in the cave if you take the right passage you will soon find the exit. If you go left it'll be longer but there are more treasures and stuff. Once you exit the cave keep going past the goblin camp until you find the road. Follow the road north past the small bandit camp (two tents) and you'll eventually come accross a small stone bridge that takes you to Yew. Yew is basically a whole bunch of treehouses except for a couple of houses on the ground. After exploring Yew you'll discover that all the people are waiting for the big trial of a pirate woman, but nobody seems to know her proper name, but you know that it's Raven. Go to the courthouse in the north-east part of Yew. It's through a small mountain pass. The courthouse is a big ampitheatre (you can see the courthouse on the map that came with the game). Vasagralem, the winged gargoyle you met in Lord British's castle, will accuse Raven of killing the gargoyle race. The Avatar will try to prevent it, but Raven will be sentenced to burn at the stake and gets carted off. When you leave the courthouse a wingless gargoyle will be waiting and he'll also accuse you of killing the gargoyle race. Tell him everything and he'll believe you and tell you to go speak with Vasagralem. To get to Vasagralem's treehouse go to the south-west section of Yew. As long as you are up in the trees you should be able to find the transporter which will take you over to his house. Talk to Vasagralem and explain everything. He'll give you the red codex lens and tell you to meet him outside Wrong. He'll also tell you that you can find the book of justice in the library. Get on the transporter and stop as soon as you get to the next treehouse. The treehouse under this one is the library. Get to the library. Once in the library put any books that are on the floor in their place on the shelves. The center bookcase will clear and you can access the book of justice. The book of justice will tell you the mantra for Justice and give you a clue to finding the sigil. Now you need to get to the dungeon (or prison) called Wrong. You're told where to go but what you probably won't realise is that it's all the way over on the other side of the map. If you look on your map you'll see a small island that's connected to the mainland via a long bridge. There will also be a giant column on the island. This is Wrong. To get there follow the path east through the mountains. Just look for the signposts that point to the correct path if you get a bit lost. You can also find the ruins of Empath Abbey on your way to Wrong. The ruins are in a small canyon type place in the snowy area. If you look on your map you'll see a small gap in the mountains, this is the place. There isn't really a path leading to it so I'll just give you the coordinates of the monk who lives there: 20o 57'N, 15o 22'E You may not think there's much point in coming here but this is where you will find the Candle of Love which you will need later in the game. To find the Candle of Love head to the southern part of the canyon. There will be a big brazier and two small ones. Light them all and walk into the ball of fire (I think it's fire) that appears between the two small ones. Some large platforms will rise out of the ground. Climb up on to the second platform and take the Candle of Love. The coordinates of the Candle are: 16o 12'N, 16o 26'E The hard part now it getting out of here. You can try to climb the cliffs if you want, I believe it's possible, but I was never able to get out except for one way! Just jump into the ocean (beware of ice hounds) and swim east along the coastline until you get the chance to climb up on to land and find the path that goes to Wrong. Chances are you won't have the sigil yet so you can get it on the way back from Wrong or you can get it now. I'll tell you how to get it now. Head back west along the path and through the snowy mountains until eventually you will come accross a green flag of justice in the snow. If you follow the path up the hill next to the flag you will come accross a vulture. This vulture will ask you if you seek the Quill of Justice. Say yes and he'll ask you three questions. Answer no to all of them and you will get the sigil. Now continue east on your way to Wrong. When you get to the bridge, cross it and you'll find Vasagralem waiting down on the docks. Talk to him and he'll tell you there is an underwater entrance. There is supposed to be a boat at the dock that will take you to the underwater entrance, but sometimes it doesn't appear because of a bug. The entrance is on the northern island of the two tiny islands to the west of the island you're on. If there is no boat you will have to swim to the northern most part of the island and dive down to find the underwater entrance. If you run out of the breath just stay in the bubbles until you get it back. Keep going until you emerge out of the water. You're now in Wrong. Wrong You'll find a door with a skull on either side. Click on the left skull to open the door. Open the next door and you'll find a guard walking around. He'll try to capture you, so let him. This is the first and last time you'll need to get captured. If you do get captued again you can go on, but it wastes time. After you've been captured you'll be in a prison cell without your backpack or weapons. Move the wooden bench away from the cell and and walk through the passageway. If you're strong enough you can kill all the spiders (there's a short sword in a barrel in the room with the big spider), otherwise just go through to the next cell. Put the dead body or lantern on the pressure plate to open the portcullis. Bug note: Do not save your game in the upper parts of this dungeon since your savegame will then be corrupt and cannot be reloaded again. Save before entering and then again deeper down. Go through the door on the left and into the door on the right. Pick up your backpack and the key. Get out this room and turn left, back to where you were before. There's a large grate on the floor. Open the small box on the wall and flick the switch to open it, then jump down. Go through to the torture chamber. Flick the switch that's next to the winch. Go through the door that opens and out of the pit. Go through the double doors and you'll see Raven in a cell to the right. Go into the cell and the Guardian will speak, then Raven will turn into a zombie, as it's not really Raven! Kill the zombie. And pick up the book in the cell. Go back straight through the double doors and along the passageway until you see a guard sitting behind the desk. You can kill him if you want, he can't seem to get over or around the desk! Keep going along the passageway until you reach the cell with 5 skulls around the door. Using the book you picked up before you can tell what order to activate the skulls. If you have the Telekinesis spell, use it to turn the valve on the left, behind the fire. If you don't then quickly jump through the fire (it hurts!) and turn the valve on the left which will get rid of the firewall. Then turn the right valve and Raven will rise up. Talk to her and she'll tell you to meet her back at the docks in Britain when you're done. Bug note: People have told me that they lose their cursor during this conversation, the same thing happened to me. Just use the 1,2 & 3 keys to select what you want to say. Leave the room and go through the door to the left. You'll eventually come to a green banner of justice. Clicking the button will open a door, go away from that door and follow the passage way until you come accross a big grate in the floor and a dark stone in the wall. Push the stone and the grate will open. Keep going and click on the white rock to open the grating, then go up. Go towards the desk at the end of the passage way. Keep going to the desk. Move the bottle on the desk to reveal a button, press it and the door to your right will open. Go through into the room and out into another area with cells. One cell has the slave trader from Buc's Den in it. Don't let her out. Another cell has the owner of the tavern in Yew in it. Free him. Push the dark brick in the wall next to the large grate and it will open. Go down and press the blue button to open the door and the red button to teleport back next to the tavern owner's cell (don't press the green button, it sets off and alarm). Quickly run, jumping over the pit, around the righthand corner and through the door before it closes. This room has four chests, two of which are mimics. As soon as you enter the room, the one on your right and the one up further on the left are the mimics. Keep going into the next room and the floor will fall down into water which has predatory fish in it (they're mainly annoying). You'll see a hole in the wall underwater. If you look closely you can see a small valve in it. Click on it and nothing will seem to happen. You can now access the next part. Keep going ignoring the passage to the left and turn right. You will come accross a wyrmguard which just happens to be Janna, the Avatar's friend. Talk to her and say "I'm not your enemy" then "I've got to go. Goodbye". Walk over and flick the switch to lower a cage. If you bargain with her you can get her to open the portcullis before you open the cell. Once she's opened it you can free her, but I just left her there where she couldn't harm me. Go into the next room, climb the rocks, and enter the column. Collect the Glyph of Justice and leave going back through the room with Jaana and turn right. You'll find a room with a spinning column with spikes sticking out of it. Push the stone that's sticking out of the wall and the column will disappear, revealing a teleporter. Walk on to the teleporter. Leave the cell and go through the door on your left. Keep going past the fountain and up into the compound. Go up the stairs and out the huge double doors to freedom. But be careful as there are some wyrmguards and normal guards who want to kill you. Now you have to take the long journey back to Yew. Once back in Yew find the shrine of justice (it's the golden ankh on your map). Cleanse the shrine. Don't forget the mantra, it's "beh". Now go to the courthouse where Vasagralem will say you're innocent. Everything will be back to normal. Return to Britain. Sacrifice When you're ready go back to Raven at the docks and head to Minoc. When you arrive you'll actually be in Cove. You'll come accross a small shop and a bridge nearby. Go over the bridge and into the house on your right. Talk to the man named Raxos. You have to kill him to get the key to the prison cell. If you have a patched version of the game you may not have to kill him. Open the door to the cell and talk to the man there. His name is Nico and he's the mage from Britain that went to Cove to look for his brother. Apparently "Nico" is short for something, I get the feeling it's "Nicodemus", a mage from past Ultimas. After you've finished talking to him head north to Minoc, you'll come accross a campfire, and Blackthorn just happens to be there talking to the Gypsies! After he places a curse on the Gypsies he will leave. Talk to the Rom Baro (I think that's how you spell it) and he'll ask you to get the Blackrock Crystal Ball for him from the blackrock mines (aka; Covetous). Head north and go up the hill on the left side of the pond. On your right will be a gypsy caravan with a woman named Morganna inside. Talk to her and she will tell you the mantra for sacrifice, then she'll (spontaneously combust?) be killed from the curse. Go back to that pond at the bottom of the waterfall and jump in. Swim along the creek and through the tunnel until you come accross a sword called the "Gringolet" sitting on a rock, take it. Head back along the creek and get out of the water on the east side. Now follow the path as it heads north up the hill and eventually you'll come to a cave. Go through the cave and when you come out you'll find Covetous. Covetous If you come accross any green pools then drinking out of them will heal you. In fact it's the only thing that will heal you down here because magic, including potions, doesn't work. While in the mines pick up at least ONE piece of blackrock which can be found lying around here and there. You need it later in the game. If you pick up three more (to make a total of four) you'll be able to get the blackrock sword later in the game. As you come out into the open area head left and under the raised train tracks. If you climb up on to the ledge on your left you'll find a green pool, very handy when you're low on health! When you come accross an entrance on your left head down and you'll come out into another big area. Go left and down the tunnel with tracks that go down with it and you'll find a room with lava. Look for a giant gear wheel in this room. Once you've found it pick it up and head back out of this room and up through the tunnel to where you were before. You'll have to take the tunnel on the right (climb up on to the raised tracks) and climb over the rubble and back to where you were before. Go through the tunnel that's in the southeast corner of the room and go up the spiral ramp. When you get to the top head along the tunnel and out into the open area. Find the valve at the back of the room and turn it to stop the water. Place the gear wheel in below the smaller gear wheel and turn the valve again, the elevator now works. Head back through the tunnel and down the spiral ramp. Once at the bottom of the ramp head out the small tunnel and turn right, you'll come accross a tunnel on your right. Follow it through and you'll come to a skeleton named Lothar. He'll tell you that he can only be beaten with a sword called the "Gringolet". Lucky you picked it up before! Use it to knock him to bits and pick up the key he drops. You may also want to take his skull or ribcage to prevent him from reforming. Use the key to open the chest next to the elevator and push the button, this will open the way for the elevator to go down. Get on and press the button 2nd from the top on the pillar. There's no point in pressing any other buttons because you can only go down to the next level anyway. Once the elevator stops get off and head through the tunnel. When you come accross a mine cart push it to smash the boarded up entracnce. Go through and climb up on the next cart and it'll start rolling. Once on the other side go east and follow the wall south where you'll find a key, take it. Some where to the south you'll find a skull sitting on a pole. A voice will ask you to take the skull with you. Head back to the elevator and down to the third level. Go through the tunnel and you'll find a track that crosses a giant hole in the ground. At some point the ground will shake. If you're on the track above the hole at the time and you fall off you can just climb back up using the rocks. Keep following the track through into the next room. Just up ahead a bit you'll see a green glow behind a wall of rocks. Climb up and over and you'll find a green pool. Behind this pool is the Helm of Radiance. Wear it and there will always be light, perfect for when it's really dark. On the north wall you'll find a small passage hidden behind some rocks. Go through and use the powder kegs to open up the next part. Go through and you'll find an area with some tombstones. At the back of this area you'll find a small tunnel with a grave sitting in it. Put Scully's skull there and you'll get a key. Head back to the elevator and use the key to open the chest and push the button. Now go down to the fourth level. Follow the tunnel and swim into the water. You'll come accross a large area with some room above the water to pop your head up for air. Under the water to the east of the area will be a tunnel, go through it as fast as you can as you don't want to run out of air. Remember that stopping in the bubbles replenishes your air supply. Go through the tunnels and you'll eventually come out into the area with the giant column. Here you'll find a Wyrmguard who just happens to be another old companion of yours. If you tell her to resist the Guardian blah blah blah then you won't have to kill her. Go behind the column and jump down into the water. Swim through the entrance and take the Glyph of Sacrifice. Climb back up using the rocks and travel back through the underwater tunnels to the area where you can pop your head up for air. There will be another underwater tunnel on the west side of this area. Go through it until you come out of the water and find some powder kegs. Blow them up and go into the next room. Open the door to the north and place the "Gringolet" on the ground to open up the next part. I didn't have any trouble killing the lich. I was a paladin so I just wacked him a few times and he was dead. It doesn't matter if he's invisible, just strike where he disappeared. If you can't kill it the first time, just keep trying, you'll kill it eventually. Use the crystal ball in the center and go through the passage that opens up. At the end you'll find the Blackrock Crystal Ball. Push the loose brick in the wall and another secret passage will open up in the wall. Use a powder keg to blow the grate in the center of the room, then jump down. Eventually you surface in the ocean next to the mainland. Head back to Minoc. Go see the Rom Baro at the campfire and talk to him. Convince him to sacrifice himself and he'll give you the key to his caravan. You'll have to ask the Blackrock Crystal Ball a question and it'll show the gypsy what will happen in the future if he doesn't help you. Once he is killed from the curse (more spontaneous combustion?) unlock his caravan (it's nearby) and you'll find the sigil, the Tear of Sacrifice. You'll also find the blue codex lense. Head to the shrine which is on the south part of the island (look for the ankh on your map). Cleanse the shrine using the mantra, which is "cah". When you go back to the ship you'll be pulled to Terfin by the Guardian. Once there head north until you find the Guardian's head in the mountain. Keep going and you'll come accross the Guardian and Blackthorn waiting for you. The Guardian will kill Samhayne and tell Blackthorn to nick off. Then he'll start babbling on about this and that and attack you. He'll explain how you can't hurt him. Once back at the ship head to Trinsic. Honor When you arrive at Trinsic you'll notice a large building called the bastion right in front of you. Go inside and up the stairs, either ignore the ghosts or kill them. In one of the upstairs rooms is a ghost kneeling down. Talk to him and he'll tell you that you need to speak with Dupre. Head for the shrine to the south of the island (ankh on map) and there will be a shrine keeper. Talk to her and she'll tell you to get Dupre's ashes from the fort west of Trinsic. You can see it on your cloth map. Head there, kill the two gazers that are out the front and collect the urn from inside. Head back to the shrine and place the urn on the altar. Dupre will appear and speak to you. He will tell you that you need to collect the Chalice of Honor from the dungeon of Shame. Head to Shame which is on the north part of the island, it's the skull on your map Shame Enter the dungeon and you'll come accross a force field. Press the button on the wall and it will disappear. The portcullis is closed because the eye is open and it can see you. Walk right up to the portcullis so the eye cannot see you and it will open. Go through and you'll find two eyes on a column. One looks east and one looks west. Whenever you go one way the eye sees you and closes the portcullis. Go behind the column and look up, you'll see a target. Fire arrow(s) at the target until the eyes face the opposite direction. Go through the west portcullis. When you enter the first room you will notice an eye on the wall. This eye shoots a fireball at you, followed by an orb shortly after. Dodge the fireball then stand in front of the target that's opposite the eye and jump out the way so the orb hits the target. You can now enter the next room. You will see two statues. Click the statue on the left and a target will appear. You will notice two glowing balls floating around the room. These are just like the eye in the previous room. Dodge the fireball then jump out the way so the orb hits the target. A passage will open up, go through it. In the next room push the button and a target will start moving along the wall. Walk in front of the target so that when the orb is fired it hits the target. It can be difficult but you'll get it eventually. Go through the newly opened door and press the button, now you can enter the next room. Activate the statues so they keep rotating their colours. When a statue turns black, click on it and it will stay black. Do the same until every statue is black and another statue will appear. Click on it and a chest will appear. Take the globe out of it and return to the room with the two eyes on the column. Shoot the target again to turn the eyes around and go through the east portcullis. Turn left and you'll find a room with a table and some buttons on it. Pressing the red button shoots an orb. Pressing the other buttons makes targets appear around the room. The idea is to shoot an orb and then use the targets to hit the orb around the room. Activate the target just before the orb gets to the wall and it will rebound. Here is the order for pressing the buttons: Top-middle button, Red button, Bottom-left of left section, Bottom-right of left section, Bottom-left of right section, Bottom-right of right section, Top-left of left section, Top-right of left section, Top-left of right section, Top-right of right section. When the last target is hit a new passage will open up. Go through it and you'll be in a room with red sections on the floor. DO NOT walk on the red bits or you will be teleported to the other room and get fireballs shot at you. Shoot at the target on the other side of the room and a pathway will appear to the other side. Walk down and jump over, staying clear of the moving red section on the ground. Press the button on the wall and the eye in the center will turn around. Now go back and there will be no forcefield so you can enter the circle room with the eye in the middle. Walk around behind the eye and flick all the switches in order. If the eye sees you all the switches you flicked will go back to their previous position. Once all the switches have been flicked a new passage will open up in the previous room. Go back and into this passage. Place the globe you collected earlier on to the pedestal and the walls will turn into stairs. Once up the stairs press the button and hop on the transporter and you'll end up next to a giant statue. In the south west corner of the room is a glowing blue light. Make your way over to it and walk through it, you will now be glowing blue. BEWARE: The eyes shoot fireballs at you with a reasonably high fire rate. Just north of the blue light are stairs leading down, go down there and press the button. Return to the statue and touch it, it will turn blue. To the west of the statue is a button, press it and you'll have access to the red glowing light. Walk through it and return to the statue. Touching it will make it turn red. Go east of the statue and hop on the transporter. Ride it over and walk through the yellow light. Return to the statue by jumping down and finding your way back up the stairs and using the transporter. Touch the statue and a teleporter will appear. You'll appear inside what seems like some sort of large crystal. Wait about 30 seconds and you'll be prompted to enter the mantra for honor, which is "summ". Jump on to the floating crystal platforms and go through the cave where you'll find Blackthorn. He'll ask for the codex lenses in exchange for the chalice. Refuse and he'll go away. Go back through the tunnel, but before you can go very far Dupre will appear and tell you to take one of the chalices on the floor. Take any one and return back through the cave. When you exit the cave back into the column room look down the cliff to your right, and you'll see a two-handed lightning sword in the corner of the room. From there head towards the column and you'll encounter another Wyrmguard. Kill the Wyrmguard and collect the Glyph of Honor from inside the column then use the teleporter to go back to the first part of the dungeon. Exit the dungeon and return to Trinsic. Talk to the guard outside the bastion and he'll say the chalice you've got isn't the real one. He'll also tell you there was a man looking for a paladin. Head to the inn which is to the north and talk to the woman behind the counter. She'll tell you that they have one guest. Go north and turn left, go through the door and you'll find a man there. Talk to him and he'll ask you to kill the spiders that are at his house. Find the paladin that's above the blacksmith (who'll make you a blackrock sword for 7000 gold pieces if you have 3 pieces of blackrock. BUG NOTE: If you haven't patched your game then the blacksmith might not make you a sword, or even mention it. Nothing can be done about this without the patch) and get him to come with you. Go to the island that's south of Trinsic and connected to the mainland via a stone bridge. You'll find a house and the two men fighting spiders. Help them get rid of the spiders and they'll thank you, but the paladin will die (apparently). Head back to Trinsic and go to the bastion. Place the chalice you have at the foot of the statue that's out the front of the bastion and it will rise up and become the Chalice of Honor. Take it and head to the shrine, then cleanse it using the mantra which is "summ". Head back to Trinsic and to your ship. Head for Valoria. Valor Once you arrive at Valoria, head along the docks and turn left at the end. Keep going to the south part of the island where you'll find and entrance to your right. Click on the yellow stone in the statue's eye and the wooden spikes will disappear. Go up the volcano and into the building. Talk to the man there and he'll tell you to get a red dragon's head from Destard if you want entrance to the fort. Go back down the volcano and find your way back to the ship. Head back to Britain. Go to the tavern in Britain and talk to the knight there. After speaking with him he'll tell you how to get to Destard. Don't worry about it if there is no knight there, you can still head to Destard. Head west out of Britain and follow the path until you get to the bridge with the goblin. Follow the path to the right once you cross the bridge. Eventually you will come to a small valley that goes north and has a wierd type of green ground (hope you understand what I'm trying to say!). This isn't the right one, but you still need to go this way! Go up here and you'll come to a mage tower. Actually it's just a tower but a mage lives here. After taking the lift up I found a mage flying around. He didn't seem interested in talking to me so I just nicked the magic scroll with the spell "Levitate" on it. It would be best to now bind this spell to your spellbook in case you want to use it again. Keep following the path north west of Paws and keep going until the path goes east and there's a valley to the north, just like the knight described to you. Actually, there should be two valleys. The one on the right leads to a camp of brutes and the one on the left leads to a small stone building, and has an archway. Go down the left valley and to the end. Now use your levitate spell to make your way up the cliff face (you should only have to use it once). The actual entrance to Destard is a small square piece of ice and it's directy up north on the cliff from the valley with the small stone building and archway. The coordinates for the mage tower are: 29o 13'S, 34o 53'W The coordinates for the valley entrance are: 31o 59'S, 44o 57'W The coordinates for the ice plateau are: 25o 41'S, 45o 5'W Once you find the ice plateau melt it with fire. You can use the Bolt of Flame spell to melt it or about 4 shots with the Fireball spell will also melt it. The Bolt of Flame spell can be found in the small stone hut in the valley. Once the ice is melted jump down and you'll be in Destard. Destard You will land on a pile of rocks. Go down the passage where you'll see a lava pit with a broken eggshell floating in the middle. Head east and then turn left into the large area. To the north-east will be a man crying for someone to get the rats off of him. Talk to him after killing the rats and he'll ask you to find a key, so say you'll look for it. The key is on the mound just south-west of the man. Take it and talk to the man again, he'll thank you for freeing him. Go north and turn to the right. Jump over the lava and you'll find a Wyrmguard guarding the Glyph. Kill him and the forcefield blocking the column entrance will be removed. Collect the Glyph of Valor and jump back across the lava to the large area. In the north-west corner is a ghost, talk to her. She'll babble on about the dragon and her husband, agree to help her. North of her is a pentagram, which is actually a teleporter, step on to it. A man named Dartane meets you. He tells you he's the most feared warrior in the land, teach him just how wrong he is. Head down the passage, past the statue that shoots fireballs at you and turn right. Then turn right again and go into the cell. Take the key in the corner and the Red Skull. Put an ordinary skull on the pressure plate to keep the portcullis open. Leave the cell, turn right, and keep heading down the passage. Once inside the room, look to your left, there will be some display daggers on a slant. Click on them and a secret door will be revealed. Go down the passage and collect the green magic eggshell from the chest. Go back out into the main room. Go back the way you came. Keep heading down the passage past the fountain (which can heal you). You'll come to a room with a key on a stand in the middle. Take the key but be careful, the square section under the stand will be removed once you take the key to reveal sharp spikes. Keep heading down the passage. When you get to the end turn right. Jump down into the room with lava. Avoid the demon if you can't kill it. Read the book next to the dead body, it has the Word of Power which you will need later. Jump back up and exit the room. Head down the passage, the portcullis will open when you stand next to it. Stand on the first pressure plate and a stand will rise up in the center. Now stand on the second pressure plate and some zombies will appear, kill them. Press the red button on the wall and the purple button on the stand, the next portcullis will open. Keep heading down the passage and turn right at the painting on the wall. After you turn around the next corner stop half way down the passage. There is a secret door to your right. Open it and take the key. Keep heading down the passage and then turn right to see a forcefield blocking the entrance to a catherdral-type area. Press the two green buttons that are on the two stands. You should notice two small rooms, one to your left and one to your right. There is a button in each of these rooms above the doorway, press them both and the forcefield will be removed. Enter the cathedral and look at the book on the table at the back of the room. Take note of the items needed for the demon ritual. Open the door behind the table and go down to the pentagram room. Click on the big statue and it will move, revealing a doorway. Take the Severed Head and return to the cathedral. Enter the doorway in the south-west corner of the room. Take the Blood Flask that's on the bench, near the large crystal (it's behind the still). Go through the doorway to the west of the room. Go up the stairs and turn right. Walk along the balcony and take the key from the chest. Return to the passage and go down the other stairs. There is a woman there, talk to her. After talking to her she'll ask you about your plans for the red dragon. Say you intend to kill the dragon and she'll attack you, so kill her. Or you could say you intend to serve the dragon and let her live, but that would be a lie! Click on the slanted painting and a key will appear on the table. Take it and go through the door. Take the Red Globe from on top of the column and head back to the cathedral. Head back out of the cathedral and turn right, follow the passage around the corner, then turn right and go down. Pick up Darim's Journal and click on the skull in the wall. Keep going, past the demon that appears, and turn right. You'll enter a room where the wall closes behind you. Look around the room, you will notice stone bricks sticking out of the wall. Push the one that's in the center of the northern wall and go down the passage of skulls. Go down the stairs and into the next room. When you approach the glowing semi- sphere in the center a lich will appear, kill it. Look in the crate under the stairs in the south-east corner of the room to find a key, take it. Unlock the door and enter the next room. Kill the large half-zombie and the coffin will open up. Take the yellow magic eggshell. Go back out to the room where you killed the lich, head up the stairs, and along the skull passage to the next room and exit it the way you entered. Don't go back through the room with the demon. Go the other way and you'll end up in a large room with a big fountain in the middle. Take the west passage and you'll find a room with scales on the table. Smash the crates and you'll find a key, use it to unlock the chest and take the Red Candle. Head back out to the large room with the big fountain and take the east passage. Follow it down into a room with spider webs (and spiders!). Take the blue magic eggshell from the stand and head back out to the fountain. Head back through the southern passage, through the room with the demon, and up to the T- junction. Turn left, follow the passage around the corner, then turn right into the room with the red pentagram. Place the Red Skull, Blood Flask, Red Globe, & Red Candle on the four platforms in the corners of the room. Place the Severed Head on the pentagram and a demon will appear. Kill it and it will leave behind a Summon Demon scroll. Head out of this room and turn right. Follow the passage around the corner and around the next corner. Turn left and follow the passage through the room with the pressure plates, the turn right. Follow the passage, just past the fountain, and then turn right. Keep going and walk on to the pentagram, which is a teleporter. Talk to the ghost and show her Darim's Journal, she will give you the white magic eggshell. Head back to the area with the lava pit and the large broken eggshell. Head west into the area with the hellhounds. In the south-west corner of this area is a pressure plate. Place the spell scroll from the chest on it and an entrance will open up to the north. Inside will be a spectre flying around. If you want you can try and kill it otherwise just try to avoid it. At the back of this area is a passage that leads to the red magic eggshell. Take it and head back to the big lava pit. Now place the five magic eggshells on the five stands. You need to place the eggshells on the stands of the same colour. To find the colour of a stand just stand next to it and see what colour shines on to you. Once all the eggshells are in place, the forcefield guarding the red dragon's lair will be removed. Enter the lair. After a short conversation the dragon will ask you to join her against the Guardian. She's actually lying but I'm sure you already know that! End the conversation and smack the dragon to bits. A few hits with a good quality sword or bow should do the trick. Once the dragon is dead pick up it's head and go back out to the lava pit. Head east. Now you can turn right and find an area with a heap of treasure if you want. When you're done head to the ghost and she will talk to you to say goodbye. Use the teleporter that's nearby. Go down the passage and turn left. Keep going past the fountain and past the spike pit. Turn left and go through the room with pressure plates. Turn left and go around the corner. Turn left again and go down, through the next couple of rooms, and turn left. Follow the passage out into the large area with the big fountain. Go through the northern passage and you'll eventually come to a big stone face which will ask you for the Word of Power, which you found in a book earlier. Type in "INOPIA" and exit Destard. Now head back to the ship in Britain, and then head back to Valoria. Once in Valoria head back to the fort and the man there will let you in as you have the red dragon's head. Head to the back of the fort. The stone doors will open when you stand next to them. Talk to Meranthon, the man lying on the bed. He'll tell you how he lost the Tome of Demonology when he was attacked. Head to the east side of the island. On your way out of the fort a demon will rise up and take the sigil from Eris. Once at the east side of the island you must look for a cave, because that's where the tome is. Look for a path heading up the east side of the volcano and follow it until you see a cave in your right. Kill the golem that's there and take the Book of Three. The coordinates for the book are: 88o 12'N, 46o 28'W. Now head back to the fort and talk to Meranthon. His wife will heal him but the Guardian will kill him shortly after. Go talk to Lambert, the man at the front gate. His dead brother will appear and convince him to help you. Now speak to Artos, the man in the western room. After you anger him he will agree to also help you. Head to the Shrine of Valor, which is on the north-west part of the island (golden ankh on your cloth map). Kill the demon and take the sigil, the Dagger of Valor. Go back to the fort and talk to Artos, he will give you the mantra for valor, 'ra'. Head to the shrine and cleanse it. Go back to your ship and talk to Raven. Apparently Lord British wants to see you, so head back to Britain. Bug note: If the demon seems invincible and you can't kill him, you've hit the famous "Valoria demon plot-stopping bug". Install the patch to fix it. Spirituality Go talk to Hennington in Lord British's castle. He's the man standing near the fountain and wearing a green shirt. He will tell you that Lord British has gone to fight Blackthorn in the Abyss. He'll then give you a note from Blackthorn. Go into the throne room and up the ramp, then speak with Siona the musician. Ask her what she's playing and she'll tell you it's Stones. Ask if you can play a bit and she'll give you the sheet music. Go up into Lord British's bedroom and place the sheet music on the harpsichord (it looks like piano). Click on the harpsichord and after a few seconds the sandalwood box on the table will disappear to reveal the Ankh of Spirituality, take it. The Well of Souls. Go back to your ship and head for Skara Brae. Head along the docks and on to the island. Shamino will speak to you through another statue of spirituality. He will tell you that you need to retrieve the Ankh of Spirituality, Book of Truth, Candle of Love and Bell of Courage. You already have the ankh. As for the other three, if you don't have any of them you will have to go and get them now. The Book of Truth is easy to find, just collect it from the Lycaeum in Moonglow by telling the orcale you are responsible for the bad things happening in Britannia. If you didn't get the Candle of Love before, refer to the Justice section earlier where I told you how to get it. Now all you need is the Bell of Courage, which can be difficult to find. You need to manually control your ship and head for the Serpent's Hold ruins which are just south of the small island which is a fair way south from Buccaneer's Den. You should really do this during the day when it is light so it's easier to see. There is an underwater entrance just south-east of a fallen statue on the island. Here are the coordinates of the underwater entrance: 74o 33'N, 5o 18'E. Dive down and enter Serpent's Hold. Kill any ghosts you come across. The lightning sword is an excellent weapon against ghosts. Head east and you'll come across a chest to your left and a chest to your right. The floor between you and each chest is just an illusion, when you walk over it spikes will appear. Jump over the spikes and open the chests, but be careful as fire spurts out then you open them. One of the chests will have a key, take it. Jump back over the spikes, then head down either of the two passages. You will find a door, enter the next room and you will meet Groldek the arch-mage. After he finishes chatting you can kill him. A few shots from a good bow or some magic should do the trick. You will now have access to a new room. Talk to the woman there, her name is Lyssa. After speaking with her take the Bell of Courage from the table, then speak to her again. She will teach you the master 1-handed weapon skill. Exit Serpent's Hold and hop on to your ship by clicking on it when you're close enough, and head for Skara Brae. Once back at Skara Brae, Shamino will speak with you through the statue again. He will tell you how to perform the ritual to free him. Walk around to the big stone head that's nearby and the Sentinel of Skara Brae will speak to you. It will tell you to stand on it's hand, which is to the north of the stone head. Once on the hand you will be told the mantra of Spirituality. Head north-west and into the water. Dive down, avoiding the sea serpent, and into the Temple of Souls. Now jump into the Well of Souls. Walk down the stairs and out into the nether world. Head to the cave that's in the western part of the nether world. Enter the cave and you'll eventually come to a door. Open it and you'll find Shamino's body guarded by a barrier. After reading the book on the table you will know how to get Shamino back. Cast Ignite on all four of the braziers in the room and the barrier will be removed. Place the Book of Truth, Candle of Love and Bell of Courage on their corresponding pedastals. Then click on the book, ignite the candle and click on the bell. You will be prompted to enter the mantra, which is 'om'. Shamino will now tell you a few things you may find of interest. Tell him that you will go after Lord British. He will then tell you that you need to summon a demon with enough magic to defeat the ritual cast by Lord British. The ghost of Malchir who was killed on Pagan in Ultima 8 will appear. Talk with him a bit and then get Shamino to talk to him. Malchir will then tell you what you need to do to summon Pyros, the titan of fire. Exit the cave, and the nether world, and jump back into the Well of Souls. Exit the Temple of Souls and swim back up to Skara Brae. Find your way back to the ship and get Raven to take you to the Isle of the Avatar. But make sure you have some sulfurous ash, spiders silk, and a piece of blackrock (from blackrock mines in Minoc) before you go to the Isle of the Avatar. Bug note: If Raven won't give you the option of going to the Isle of the Avatar, you've hit the famous "Shamino plot-stopping bug". Install the patch and load a save game from before you enter the Well of Souls to fix it. Once at the Isle of the Avatar, get off your ship and head east along the shore. When you find a gap in the mountains to the south, go that way. You'll come across another beach (there may be a sea serpent nearby). Not far into the water is a little box, open it and take the red candle. The coordinates for the box are: 87o 19'S, 57o 41'E. Now head back to the docks. Head south and you'll come across a pentagram and a demon's skull on a pole. Place the Spiders Silk, Sulfurous Ash, Blackrock and Demon's Skull in the center of the pentagram. Then place the red candle in the middle and cast Ignite on it. After summoning Pyros you will be transported to the Abyss. Abyss Find your way to the center of the lava filled room, and jump down into the hole that's surrounded by statues. Enter the doorway and go down the passage. A gazer will appear, kill it. Look for the brick sticking out of the wall and push it. Go back down the passage and you will notice a new passage has opened up. Go down it and into the next room. Walk onto the face which is on the ground, then get off straight away. Grab the white globe that appears and use the teleporter. Open the gate and head down the passage. The two hellhound statues will come alive, kill them and push the brick that's sticking out of the wall. Now press the two red buttons and a red globe should appear. If not then keep pressing them until it does. Grab the red globe and go back through the passage and down the new passage. Look out, the fire will throw fireballs at you. Cast Douse on the two braziers and a teleporter will appear in replace of the fire, use it. As usual, follow the passage. When the eye above the entrance sees you it will summon spikes from the wall. You can easily jump through the spikes without hurting yourself. Enter the room and kill the gazer. Go through the gap in the wall at the far side of the room. You should see a pressure plate on the floor to your right. Place an item, any item, from your inventory on the plate, a staircase will appear. Climb the staircase and climb up onto the ledge. Walk over to the ankh and click on it, the coffin will open. Walk back along the ledge and jump on to the next one. Push the brick that's sticking out of the wall and go back down to the coffin. Pick up whatever you left on the pressure plate. Read the book left there by the Timelord, then take the Time Stop spell and leave. You can just jump back through the spikes again. Go back through the passage and down the new passage. Quickly grab the green globe and hop on to the teleporter. Walk down the passage to the room full of water. Take some armor off, enough so that you can float on the surface. Kill the predatory fish in the water and then jump in. Climb up the bits of stone at the far side of the room while they're jutting out. Push the brick that's sticking out of the wall and then jump back in the water. Climb back out, put your armor back on and go down the new passage. You can kill the icehound through the ice. You'll see a crystal with a globe in the middle. Cast Fireball or Bolt of Flame to melt it. Grab the blue globe and jump on the teleporter. Place all four of the globes you collected on the stand, one by one, then use the teleporter. Enter the doorway and follow the passage to the right. Your back in the room where you collected the white globe. Climb up the floating platforms that weren't there before and you'll see a weird object at the other end of the passage. It's actually a teleporter so walk into it. Jump along the poles that stick into the air. Go in a north-easterly direction and you'll find a cliff area with a dragon flying around. Kill the dragon, a bunch of arrows or some good spells should do the trick. Jump back along the poles to where you first appeared and use the teleporter. Jump back down the floating platforms and use the next teleporter. Open the gate and walk down the left passage. Some fire will erupt in the passageway and a gap in the wall will appear, along with one of those weird teleporters, enter it. Walk around, avioding any demons that appear if possible. You'll eventually find a big open area with a large pentagram in the middle that's enclosed by a ring of fire. A demon will appear, kill it and a teleporter will appear in the northern section of the area you're in. Use the teleporter to get back. Walk back through the passage but don't go through the gate, go down the next passage and us the teleporter there to get to the next section. Enter the passage and turn right, enter the next weird teleporter in the wall. There are two directions you can go, west and south. Go south. Keep going, avoiding the creeper plants, and you'll come across an area full of chests. Most or all of the chests are mimics. Kill the earth golem there and a teleporter will appear, use it. Enter the next room and use the teleporter to get to the next section. Enter the passage and turn left. You MUST take off enough armor so that you can float in water. You'll be able to collect it later. Jump into the water and swim down to the weird teleporter at the bottom. You will appear on a cliff with water below. Jump off the cliff and fall all the way into the water. Swim around until you find a rock you can climb onto. If you had too much armor you wouldn't be able to float, meaning you wouldn't be able to climb the rock. Jump along all the rocks until you come across the entrance to another large area. An icehound will appear, kill it and take note of where you are. There is a central pool with a waterfall at the back. Walk around and up to the pool that's above the waterfall. There's a sea serpent there. Use a whole bunch of arrows or some powerful magic to disperse of the creature. A teleporter will appear where you killed that icehound, go back and use it. Put your armor back on and go down the passage into the room with a teleporter on a stand. Use the teleporter and jump through the hole which is now unblocked. You will appear in an area with a column that has faces with red eyes on it. Jump down all the cliff areas. You will eventually reach the bottom where you will see a long bridge. At the end of the bridge you'll find Lord British and Blackthorn. After everyone quits babbling, the two of them will proceed to pummel each other. Lord British will be the victor of the battle, naturally. You will then receive the Codex of Ultimate Wisdom and Lord British will tell you how to consult it. Enter the column and collect the Glyph of Spirituality. Talk to Lord British and he will teleport you out. Head back through the valley towards your ship. Just before you get to the docks you will see a path heading up into the mountains on your left. There is an obvious path, then there is a smaller, steeper path to it's left. Go up the steeper path and follow it. Just after the area with the spiders is a cave, enter it. You will find a room with two gargoyle statues. Place the two codex lenses on the two stands either side of the table. Then place the Codex on the table. After reading it you will know how to defeat the Guardian. Head back to your ship and then back to Britain. After talking to Hennington in Lord British's castle you will know that Lord British is waiting for you on the west castle grounds. Go talk to him and he will teleport you to the ethereal void. Jump along the floating platforms and you'll come across a pentagram and a ghost. After talking to him you will discover that he's the Wyrmguard you killed in Destard, and that he's actually Geoffry, your old companion. Jump along the platforms to the south. Use the teleporter and you'll appear next to the shrine. Restore it and remember to take the Sigil and Rune with you. In case you've forgotten the mantra is 'om'. Take the teleporter back and talk to Dupre. Jump back along the platforms to where you originally appeared in the void and enter the moongate there. Terfin You will find eight of your old companions back at Lord British's castle. Katrina is next to the fountain, Geoffry is in the armory, Iolo and Dupre are in the dining hall, Shamino & Jaana are in the throne room, Julia is in your room and Mariah is out on the balcony above Lord British's bedroom. Talk to them all and then go and speak with Lord British. Read the note that he gives you and then head for the docks, it's time to sail to Terfin. Once at Terfin, talk to Raven. She will tell you about a secret entrance. Once on the island follow the west coast up to the north and into the mountains. You'll most likely encounter one or two dragon's on your way, either avoid them or kill them. You will eventually come across the cave entrance, if you're having trouble finding it here are the coordinates: 88o 25'S, 29o 37'E. Just inside the cave entrance you'll find a note on a dead body. It seems you need the eight sigils to get into the dungeon, lucky you've got them then! You'll still need them so don't discard them once you get past the forcefield. Hop on the teleporter and you'll end up in a room full of spider webs and a phase spider. Kill the spider and look for a pressure plate in the south-west corner of the room. Stand on it and then quickly run out of the room before the portcullis closes. Start walking down the passage and a whole bunch of wingless gargoyles will attack you, kill them. Walk to the end of the passage and turn left, you'll end up in a room with some dummies and weapons, etc. Press the button that's behind the barrel in the northern section of the room and the wall at the end of the main passage will be removed to reveal some doors. Go back out to where the doors appeared and look on the wall to the right of the doors. You will see a brick sticking out of the wall, push it and go through the doors that appear. As you walk down the passage be careful, there are trigger wires that will cause fireballs to be thrown at you. Jump over (or through) the trigger wires and turn left into the next room. Take the key from the bar and exit, avoiding the trigger wires again. Unlock the doors and enter the next part of the dungeon. Walk down the stairs and the walls will begin to close in on you. Quickly run to the other end and press the red button. Walk down the next set of stairs and turn left, then right. Open the door and take the copper key from the table, then enter the next room. Open the middle chest along the west wall, the rest are mimics. If you can't get back out you'll have to trigger the mimic in front of the door, then kill it. Go out the next set of double doors and turn right. As you descend into the sewer area the water will rise. Keep heading east and turn the valve on your right, the door in front of you will open. Go through and swim down, turn the valve and grab the key. If you can't float because of your armour, take off your chest armor and place it in your backpack, then climb out and put it back on. Exit the sewer area and go down the passage, then turn left into the area which you haven't been in yet. You will see four bricks sticking out of the wall. Push the right brick (as in right, not left) and some doors will appear to your right. Go through the doors and turn left. When you get to a door turn right. Walk on the pressure plate and jump over the spikes. Click on the attractor (crystal ball) to remove the forcefield. Cast Douse on the torch which is on the southern wall. After the barrier disappears, take the key. Head through the north doorway and turn left. Open the door and enter the torture chamber. Open the door on the southern wall and enter the next section. Want a glass sword? If so then open the secret door in the wall on your right after the room full of spider webs. Then open the secret door to the left of the spell scroll. DON'T stand on the pressure plate that's in front of you or the one to your left. Stand on the one to your right, take the glass sword, and go back out to the passage way. Continue down the passage and you'll come to a room with a large throne and a demon will appear. If you don't feel like sticking around to kill him (glass sword anyone?), quickly grab the green power cube from on top of the sculpture. There's a blue button on the throne too. I'm not sure if you have to press it but I did anyway, just in case. Exit the room and continue down the passage. You'll come to a small pit. Just stand on the edge and some spikes will rise from the ground. Jump down and go through the small passage. Pull the lever then go back and climb out of the pit. Continue down the passage and you'll come to a room. Kill the gargoyle and speak to the little girl beside the bed, she'll ask you to kill her. I don't think you lose any karma if you do it, so you can if you want. Exit the room and hop on the teleporter. Click on the slanted painting and exit the room. Kill the Wyrmguard there and any other Wyrmguard that come after you. Go down the righthand passage and you will be locked in. Take the blue power cube from the table and walk onto the large pentagram. Go down the passage and enter the room where the demon appears. Take the red power cube and exit the room. Turn right and hop onto the pentagram (teleporter). Place the red power cube in the pylon and the wall will open. Go straight down the passage and over the holes in the ground. Turn right and you'll see two chests, the one on the left is a mimic. Go down and turn right. Enter the room and take the yellow power cube and key from the table. Push the brick that's sticking out of the wall and exit the room. Go back through the passage the way you came. After you pass the holes in the ground turn left. Turn left again and you'll find a key behind some crates. Exit and turn left, you'll come to a room with a big statue of the Guardian. Open the doors and you'll find a portcullis, press the blue button to open it. Take the key from next to the body and pull the lever that's near the mummy. Go through the passage that opens and over the fire. Turn the valve and go back through the passage and exit the room. Turn right and go down the passage. Go through the door and you'll come to a portcullis and a couple of Telekinesis scrolls. Click on one of the scrolls and then on the blue button behind the portcullis, the portcullis will then open. Turn right and go down the passage, then turn right again. You'll find a man who thinks you're Blackthorn. After talking to him he will attack you, kill him. Click on the painting above the chest and it will slide across, then press the button. A portcullis just outside the room will open. Exit the room and open the chest in the small room to your left. Take the key and go back out into the passage. Turn right and open the door. Take note of this place, you will have to come back later. Go back to where you found the Telekinesis scrolls. Open the door and walk through the passage, past the portcullis and double doors, to the end where you then turn left. You'll come across a woman named Ciara. She'll offer you a red power cube in exchange for the treasure room key, which you picked up earlier. Talk to her again and give her the key, she'll give you a red power cube. Place it in the pylon and the forcefield to the north will be removed. Go down the passage and you'll come to a small pit. Jump down, pick up the key, climb back out and keep moving down the passage. When you get to the long hallway with carpet on the floor, go down it. Go into the room and press the button on the main chair. Go back down the passage and turn right, you'll see a room blocked by a forcefield. Go right and pull the lever, now you can access that room. You'll see a pylon with a red power cube in it. There are three other pylons, each with a faint glow. Place the three power cubes you have in the three pylons. You can tell which one goes where by the color of the faint glow. If you can't determine the color of the glow, just use trial-and-error. After putting the power cubes in place a rather small meteor will appear in the middle of the room. You can't actually carry it in your inventory so just drag it over and place it in the center of the platform. You will see a teleporter appear in another part of the dungeon. Remember that place I told you to take note of? You have to get there. Don't remember? I'll try to guide you then. Make your way back through the passage to Ciara. From there head south and turn right, then make your way to the other end of the corridor. Turn right and go through the door on your left. Go straight ahead, then turn right. Now go straight down and open the door, then hop on the teleporter. Walk straight ahead and through the door that opens. You are now in the Guardian's chamber. Hmm, it seems the Guardian's not home! There are eight pedastals surrounding the center of the chamber. Place the eight sigils on them, in any order. Now would be a good time to save your game. Look in your journal and write down the incantations for Barrier of Life and Armageddon which you found when you read the Codex of Ultimate Wisdom. Go to the glowing orb in the center of the chamber. You will be prompted for the magic words of life, which are 'sanct vas grav in mani an corp'. The spell will be casted and the Guardian will appear through a black gate. After the Guardian quits babbling he will attack you. A good way to avoid the Guardian is to hide behind something then cast Invisibility on yourself. You must pick up three fragments of the black gate which are scattered around the chamber. Place one of the fragments in the circle which is in the center of the chamber. The Avatar and the Guardian will talk. Then place another fragment in the circle. The Avatar and the Guardian will talk again. After placing the third fragment in the circle you will be prompted to enter the magic words of Armageddon, which are 'vas kal an mani in corp hur tym'. Enter the incantation for Armageddon. Congratulations, you've finished Ultima IX: Ascension. Now sit back and enjoy the end cutscene. Walkthrough written by Stuart Kennedy (a.k.a. Ravage Dragon).THE SIDE QUESTS by Ravage Dragon.Lighthouse Gems Head to the lighthouse which is to the south of the Shrine of Compassion, near Britain. Inside you will find a lighthouse keeper. After talking to him you will know that you need to find 3 different types of gems for 3 different lighthouses. The emerald gem goes in the Moonglow lighthouse, the Ruby gem goes in the Buccaneer's Den lighthouse & the sapphire gem goes in the Trinsic lighthouse. You will find the emerald lighthouse gem in a small cave on the southern beach below the cliffs on Buccaneer's Den. You will find the ruby lighthouse gem in a shipwreck on the western shore of Trinsic. You will find the sapphire lighthouse gem in a crate to the south of Yew. Here are the coordinates of all 3 gems: Emerald: 77o 23'S, 8o 41'E Ruby: 77o 33'S, 41o 41'W Sapphire: 2o 31'N, 9o 13'W Once you have all three gems return to Britain and see Cameron the gem cutter. He will polish the gems. Now place each gem in the correct lighthouse. The Buccaneer's Den lighthouse is on the eastern point of the southern island. To find the Moonglow lighthouse just follow the path south of Moonglow. The Trinsic lighthouse is on the north-eastern most point of the island. Once they are all in place go and see the lighthouse keeper near Britain and he will give you a small reward. Missing Silver Serpent Talk with the woman in the back room of the Cathedral of Love, which can be found in the western part of Britain. She will tell you how the silver serpent has been stolen and so nobody can get serpentwyne anymore. When you visit Buccaneer's Den look for a cave on the northern island. It's covered with leaves and stuff but you can walk through them. These are the coordinates for the entrance to the cave: 59o 42'S, 7o 10'E. Once inside the cave you will be trapped by a cage. Push the rock on the wall to free yourself. Keep going and you will listen in on a conversation between two bandits. Once they've finished walk in and smack 'em around. Once they're dead look for a key in the piles of blood. If you can't see it just keep looking, it'll be there somewhere. Once you have the key just click on the platform that holds the serpent and it'll disappear. Now when you return to Britain and speak with the woman in the cathedral she'll thank you. Note: If you complete the missing serpent quest you will not be able to buy items from the thieves guild once you have access to it later in the game. Nun's Charity Fund After you have cleansed the fifth shrine, talk to the woman in the Cathedral of Love, in Britain. She will tell you how the mayor's assistant has the nun's charity fund but he won't give it back. Agree to help her. Go to the mayor's house. It's to the south-west of Lord British's castle. Look for the mayor, he's usually in the dining room. Talk to him about the charity fund and he'll say that yes, Killigan has it. Go talk to Killigan, in the mayor's house, and he'll say he hasn't given it back yet because the old law is still current or something like that. Now look behind the tapestry that's on the wall in the same room. You should be able to notice that there's a door hidden behind it. Just pretend there's no tapestry there and open the door and enter the room. Collect the charity fund. If you use the ethereal sight spell you will find a letter to Killigan from Blackthorn. Now return the charity fund to the woman in the cathedral. Duncan's Dagger When you exit the Dungeon of Deceit you will find Duncan, a travelling fighter. He will accuse you of stealing his dagger but you can quickly convince him you didn't. He'll ask you to keep a look out for his dagger. Once you have spoken to Tydus in Moonglow you will know you have to go to a cave to the south of Moonglow. The coordinates for the entrance to the cave are: 22o 10'S, 43o 35'E. Head there and kill the thieves that you find. You will see a dagger on the floor. Pick it up and take it back to Duncan and he'll teach a new two-handed sword move. Lying Boy When you enter Moonglow for the first time you will find a boy who will tell you that his father is under attack at his home. Ignore him as he's lying. Later when you exit Moonglow to the south you will find him again, this time he will say his mother is under attack. Once again he is lying. When you exit from the northern cave on the quest that Tydus gave you, you will again find the boy. He will tell you that his father is under attack at his home. This time he is telling the truth. Head to his house in Moonglow, it's the eastern most house. Go in and take care of the bandits. Talk to the boy's father and he'll tell you how his journal was stolen. Exit the city at the southern entrance and go over the bridge. Now follow the path to the docks. You will see a small shack near the lighthouse, and inside is the journal. Take it and return it to the boy's father, and he will reward you. Slave Trader On the northern island of Buccaneer's Den you will find a slave trader who is trying to sell a girl at an auction. Talk to the girl and she'll ask for help, but the slave trader will cut in. Head along the beach to the east and you'll find more docks. Go into the ship there and look for a letter, it's from the girl's mother. Take it to Samhayne, who is in his house on the cliff above the tavern (on the southern island), and talk to him about the letter. Now when you visit the girl again she will thank you. Note: The slave trader quest can only be completed before you go to New Magincia to restore the second shrine. Bandits Near Britain When you head to Paws for the first time, you will come across a burning shed with a boy inside. When you get close enough the boy will yell out for help. Distinguish the flames using the bucket of water or your douse spell and the boy will thank you. He will then proceed to tell you about how bandits killed his father and kidnapped his mother. Head back along the path towards Britain, when you get to the sign that points to Paws, go north-west through the valley. You will eventually come across a small house to your left. Inside is a man who wants to be left alone. Look for a lever hidden in the corner and use it, a big boulder will be removed from behind the house. The man will now attack you, so you can just smack him a few times until he's dead. Go behind the house and up the mountain. You'll see a bridge, don't cross it yet but instead go the other way. You will find the bandits and the kidnapped woman. After a short conversation the leader of the bandits will attack, kill him and any others that might cause you trouble. Talk to the woman and she'll thank you. Now read the book on the ground, it's the bandit's journal and it tells you about some hidden treasure. Go back to that wooden bridge and cross it. Go up the mountain until you find a snowy area with a few wolves around. You should see a cave to your left. Go all the way through the cave and you'll come out next to a lake. Kill the bandits and the predatory fish in the water and dive in. Swim through the underwater passage and you'll find the treasure. (If you ask me it's not much of a treasure but it's good just the same.) Now head back to the camp where you read the book. Look for a lever behind a bush and use it to once gain remove the boulder from behind the house. Now go back down and continue on your adventure. Ghost's Doll Visit the abandoned burnt out house near the cemetary in Cove at night, and you'll find the ghost of a young girl. Talk to her and she'll tell you about the riot that happened, and how she lost her doll. Go to Minoc and jump in the lake, then swim up to the waterfall and you'll notice there is a secret area behind it. Pick up the doll and take it back to the little girl. Find any false information or spelling errors? Just want to give me some feedback? ravage@ultimadungeon.com Quill Dragon's Note on Easter Eggs: Behind the fence. While on earth go to the training area with the training dummy and the target near the Avatar's house. Close to the training dummy there is a fence which cannot be opened. On the other side of this fence, behind the tree on the right there is a hidden lever. Once this lever is pulled several teleporters appear. Some lead to places in Britannia while others dress thee in full blackrock armour, magic armour or full raven's choice armour. How to get in there? One way is to build a stairway out of bread made on the bread machine in the kitchen. Going home. On top of Stone Gate is a teleporter leading back to the Avatar's house on earth. Written in seashells. On a beach north of Yew, not far from the court of Yew, one can find initials written in sea shells. They probably refer to Paul Sage and Amy Sage. The co-ordinates are: 21o 13 N 10o 19 W The drugged Avatar: In Pagan (u8) many mushrooms held euphoric properties. Only one mushroom in Britannia, however, hath such effect upon those who make use of it. The easiest way to find it is to travel to the place with the initials written in sea shells (See above). Face the water. Now go left from here, swimming along the mountains. The two conchs will mark the place to climb. Once up there use the mushroom by "clicking" on it. The co-ordinates are: 24o 5 N 10o 41 W He is up a tree... This is perhaps not a real Easter egg, but many have had trouble finding Smith. For some reason, left unspoken throughout the game, all the horses of Britannia have been killed. Yet, upon freeing a prisoner from dungeon Wrong the Avatar was told that Iolo's talking horse Smith could be found in Paws. The prisoner speaks the truth and Smith the talking horse is to be found in Paws, but he is up a tree... The co-ordinates are: 40o 17 S 26o 26 W Nightshade in Abundance. Go to Paws at night and cast ethereal sight. Walk around in Paws and along the edges of the swamps surrounding Paws. When thou approachest the nightshade a bright spiral of light will spring from the reagent, thus revealing it. Try also to notice that the monsters of Britannia have souls, which leaves them upon death in form of a vaporising light. The bunny. Inside the city of Yew there is a huge rock shaped like a bunny and encircled by carrots. The co-ordinates are: 19o 31 N 26o 59 W In memory of Lord Brinne. The real name of Lord Brinne was Bill Iburg. He was a prominent and vivid member of the Ultima Horizons Community. But alas, he died before Ultima IX - Ascension was finished. The grief was great within the Ultima Horizons Community. As this became known to Lord British he made sure a tomb was erected for Lord Brinne in Britannia. Thus the noble Lord Brinne could rest forever in the world he held so dear... The tomb of Lord Brinne is to be found near the haunted house, which lieth behind the graveyard of the Cathedral of Love in Britain. The co-ordinates are: 22o 54 S 11o 17 W If thou wishest to learn more about Lord Brinne and the mourning over him consultest thou then these links: A Shrine for Lord Brinne. http://home.earthlink.net/~turgon/brinne/ Pictures of Lord Brinne. http://people.whitman.edu/~moorejl/ Music and poetry composed in memory of Lord Brinne. http://www.cs.washington.edu/homes/aaronn/lordbrinne/ The Tomb of Phyllis Jones. This tomb is located close to the cave, which formeth a shortcut from Britain to Yew. 'Tis on the Yew-side. Entering the tomb of Phyllis Jones one will pass two smaller graves. The co-ordinates are: 21o 58 S 40o 31 W The Grove of Lovers. Just in front of the area, where the tomb of Phyllis is placed, two large trees are found growing. Initials are carved into one of the trees and two names carved into the other. The co-ordinates are: 18o 4 S 39o 31 W